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SC2API
An API for AI for StarCraft II
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Files | |
| file | sc2_client.h [code] |
| The base class for Agent and ReplayObserver. | |
| file | sc2_common.h [code] |
| Common data types, including points, rectangles and colors. | |
| file | sc2_connection.h [code] |
| A basic websocket connection and queue wrapper. | |
| file | sc2_coordinator.h [code] |
| Frontend for running a game. | |
| file | sc2_gametypes.h [code] |
| Types used in setting up a game. | |
| file | sc2_interfaces.h [code] |
| A set of public facing interfaces used to query game state. | |
| file | sc2_map_info.h [code] |
| Information about a game map. | |
| file | sc2_replay_observer.h [code] |
| A client running a replay. | |
| file | sc2_score.h [code] |
| Scores accumulated in a game as calculated by the game engine. | |
| file | sc2_server.h [code] |
| A basic websocket server for sc2. | |
| file | sc2_typeenums.h [code] |
| A list of enums provided for your convenience. | |
| file | sc2_types.h [code] |
| Common types used by this API. | |
| file | sc2_unit.h [code] |
| Unit data in an observation. | |
1.8.13