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SC2API
An API for AI for StarCraft II
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This is the complete list of members for sc2::UnitPool, including all inherited members.
| AddCompletedBuilding(const Unit *u) (defined in sc2::UnitPool) | sc2::UnitPool | inline |
| AddNewUnit(const Unit *u) (defined in sc2::UnitPool) | sc2::UnitPool | inline |
| AddUnitDamaged(const Unit *u, float health, float shield) (defined in sc2::UnitPool) | sc2::UnitPool | inline |
| AddUnitEnteredVision(const Unit *u) (defined in sc2::UnitPool) | sc2::UnitPool | inline |
| AddUnitIdled(const Unit *u) (defined in sc2::UnitPool) | sc2::UnitPool | inline |
| ClearExisting() (defined in sc2::UnitPool) | sc2::UnitPool | |
| CreateUnit(Tag tag) (defined in sc2::UnitPool) | sc2::UnitPool | |
| ForEachExistingUnit(const std::function< void(Unit &unit)> &functor) const (defined in sc2::UnitPool) | sc2::UnitPool | |
| GetCompletedBuildings() const noexcept (defined in sc2::UnitPool) | sc2::UnitPool | inline |
| GetDamagedUnits() const noexcept (defined in sc2::UnitPool) | sc2::UnitPool | inline |
| GetExistingUnit(Tag tag) const (defined in sc2::UnitPool) | sc2::UnitPool | |
| GetIdledUnits() const noexcept (defined in sc2::UnitPool) | sc2::UnitPool | inline |
| GetNewUnits() const noexcept (defined in sc2::UnitPool) | sc2::UnitPool | inline |
| GetUnit(Tag tag) const (defined in sc2::UnitPool) | sc2::UnitPool | |
| GetUnitsEnteringVision() const noexcept (defined in sc2::UnitPool) | sc2::UnitPool | inline |
| MarkDead(Tag tag) (defined in sc2::UnitPool) | sc2::UnitPool | |
| UnitExists(Tag tag) (defined in sc2::UnitPool) | sc2::UnitPool |
1.8.13