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SC2API
An API for AI for StarCraft II
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This is the complete list of members for sc2::UnitPool, including all inherited members.
AddCompletedBuilding(const Unit *u) (defined in sc2::UnitPool) | sc2::UnitPool | inline |
AddNewUnit(const Unit *u) (defined in sc2::UnitPool) | sc2::UnitPool | inline |
AddUnitDamaged(const Unit *u, float health, float shield) (defined in sc2::UnitPool) | sc2::UnitPool | inline |
AddUnitEnteredVision(const Unit *u) (defined in sc2::UnitPool) | sc2::UnitPool | inline |
AddUnitIdled(const Unit *u) (defined in sc2::UnitPool) | sc2::UnitPool | inline |
ClearExisting() (defined in sc2::UnitPool) | sc2::UnitPool | |
CreateUnit(Tag tag) (defined in sc2::UnitPool) | sc2::UnitPool | |
ForEachExistingUnit(const std::function< void(Unit &unit)> &functor) const (defined in sc2::UnitPool) | sc2::UnitPool | |
GetCompletedBuildings() const noexcept (defined in sc2::UnitPool) | sc2::UnitPool | inline |
GetDamagedUnits() const noexcept (defined in sc2::UnitPool) | sc2::UnitPool | inline |
GetExistingUnit(Tag tag) const (defined in sc2::UnitPool) | sc2::UnitPool | |
GetIdledUnits() const noexcept (defined in sc2::UnitPool) | sc2::UnitPool | inline |
GetNewUnits() const noexcept (defined in sc2::UnitPool) | sc2::UnitPool | inline |
GetUnit(Tag tag) const (defined in sc2::UnitPool) | sc2::UnitPool | |
GetUnitsEnteringVision() const noexcept (defined in sc2::UnitPool) | sc2::UnitPool | inline |
MarkDead(Tag tag) (defined in sc2::UnitPool) | sc2::UnitPool | |
UnitExists(Tag tag) (defined in sc2::UnitPool) | sc2::UnitPool |